Overview and Gameplay
A party of adventurers crosses into the world of CRON, where survival depends on careful exploration, resource management, and mastering a deep first-person role-playing system. Movement unfolds across grid-based environments with towns, wilderness, and multi-layered dungeons, while encounters shift into turn-based battles that demand tactical choices in both offense and magic use. Character growth is central, with party composition, leveling, and equipment upgrades shaping how far the group can push into hostile territory and complex elemental regions.
The structure blends open exploration with structured progression gates, encouraging mapping, backtracking, and discovery of hidden paths and teleport routes. Spellcasting plays a major role, offering a wide range of offensive, defensive, and utility effects that influence both combat and traversal.
Controls And Mechanics
- Grid-based movement through environments with directional navigation
- Turn-based combat triggered during exploration encounters
- Party management with up to six characters
- Menu-driven systems for inventory, spells, and actions
- Combat choices include attacking, casting magic, defending, using items, and retreating
Version Notes
The Sega Genesis release presents the same core adventure and content structure as the computer original, adapted for console input with a controller-based interface.
Release And Credits
- Release Year: 1991
- Developer: New World Computing
- Publisher: Electronic Arts
- Original Platform: Apple II (later ported to multiple systems)