Overview and Gameplay
A shattered fantasy kingdom turns into a battlefield of strategy and survival as a royal champion sets out to recover the lost Scepter of Order. Army command, exploration, and tactical decision-making define the journey across an unpredictable world map filled with rival forces and hostile territories.
Built as a console adaptation of the earlier PC strategy design, this release focuses on recruiting units, managing leadership limits, and engaging in turn-based battles where positioning and army composition decide outcomes more than individual hero strength.
Controls And Mechanics
- Overworld movement across a strategic map
- Menu-based recruitment and army management
- Turn-based tactical combat with unit order and positioning
- Leadership system limiting army size and composition
- Castle capture and territory progression
Version Notes
This version adapts the original PC release into a Sega Genesis format published under Electronic Arts, carrying over the core strategic systems while presenting them through a console-friendly interface.
Release And Credits
- 1991 release
- Developed by New World Computing
- Published by Electronic Arts
- Original platform: MS-DOS
- Designed by Jon Van Caneghem