Overview and Gameplay
Tengai Makyou character data changes the look of Hudson’s tile-clearing puzzle while keeping the SameGame rules. The player moves a cursor over adjacent matching pieces, clears groups, then watches the remaining pieces fall and columns shift into the gaps.
The goal is to build larger clears for better scores, leave as few pieces as possible, or solve prepared puzzle boards. Play centers on standard SameGame-style clearing, competitive Uragame-style play, and puzzle-board challenges.
Controls And Mechanics
- The directions move the cursor, a selects and clears a group, and b cancels a selection.
- x undoes a move, l and r open the subwindow, start confirms choices, and select handles stage select.
- Two-player play is competitive puzzle play, not co-op.
Version Notes
This is a Japan-only SameGame variant using Tengai Makyou character data. It is not the plain Same Game cartridge and not the Tengai Makyou Zero RPG.
Release And Credits
- Release year: 1996
- Developer: Hudson Soft
- Publisher: Hudson Soft
- Related title: 鮫亀