Overview and Gameplay
A central ship becomes the last line of defense as colored tiles stream inward from every edge of the screen. Each wave demands quick color awareness and precise timing, since matching and clearing incoming pieces is the only way to prevent them from reaching the center. The pace steadily escalates, turning simple matching into a constant pressure loop of survival.
Controls And Mechanics
- Aim in multiple directions from a fixed central position
- Fire to interact with incoming tiles and clear matches
- Matching colors determines whether tiles are cleared or swapped into your active color
- Incoming speed and density increase across stages
- Single-player arcade progression focused on survival scoring
Release And Credits
- 1995
- Hookstone Ltd.
- Viacom New Media
- Sega Genesis