Overview and Gameplay
A team of Ghostbusters enters haunted locations across New York, working through rooms filled with roaming spirits that must be weakened before capture. The action focuses on moving through connected areas, clearing enemies, and unlocking the next section once all ghosts in a zone are contained.
Players select two characters from the team, one handling the proton stream while the other assists with trapping. Each stage builds toward larger encounters that require careful positioning and timing to subdue stronger entities.
Controls And Mechanics
- Movement is handled through directional input across top-down environments
- A proton stream is used to weaken and hold ghosts in place
- A trap is deployed to capture weakened ghosts
- Progression depends on clearing all enemies in each area
- Only one character is directly vulnerable, while the partner assists with trapping support
Version Notes
- European NES release of the HAL Laboratory adaptation
- Known as New Ghostbusters II in multiple regions with minor localization differences
Release And Credits
- 1990
- HAL Laboratory
- Original NES platform release