A top-down racing circuit turns into a contest of speed, damage control, and weapon timing across a full season of escalating tracks.
Overview and Gameplay
Super Cars centers on a structured racing season where finishing positions earn money used for repairs, upgrades, and weapons. Each race contributes to progression through increasingly difficult stages. Success depends not only on speed but also on managing fuel, tires, engine, and body condition while competing for top-three finishes.
Controls And Mechanics
- Steering through top-down tracks with collisions affecting performance
- Acceleration for maintaining race position and fuel efficiency demands
- Weapon usage during races, including forward and rear firing options
- Between-race upgrades such as performance tuning, armor, and utility systems
- Multiple damage systems that can end a run if fully depleted
Version Notes
This release is the United States NES version published by Electro Brain, adapted from the original European home computer edition developed by Gremlin Graphics Software.
Release And Credits
- 1991
- Gremlin Graphics Software Limited
- Electro Brain Corp.
- Original platform: Amiga home computer systems