Overview and Gameplay
A lone adventurer descends into Dragonia Castle, a shifting fortress of 30 procedural floors, searching for the stolen Holy Goblet. Each run reshapes the dungeon, forcing careful resource use, item discovery, and steady progression through increasingly dangerous monsters.
The structure is built around roguelike survival. Every floor introduces new layouts, unpredictable encounters, and equipment that can shift from helpful to harmful depending on identification and use. Hunger management and limited supplies shape how far each attempt can go before collapse or victory.
Controls And Mechanics
- Grid-based movement through directional input across dungeon tiles
- Combat triggered by moving into enemies, with weapon-based outcomes
- Inventory system for equipping weapons, armor, and using consumables
- Hunger mechanic requiring food management to survive longer runs
- Procedurally generated floors with escalating difficulty
- Single-player dungeon progression from entry to final floor
Release And Credits
- Release Year: 1991
- Developer: Sega
- Original Platform: Sega Genesis / Mega Drive
- Alternate Title: Shi no Meikyū: Labyrinth of Death