Overview and Gameplay
Krusty turns his chaotic funhouse into a rat-routing puzzle system, where each room becomes a logic challenge of movement and timing. The goal is to guide rats through increasingly complex layouts by shaping paths and using devices that influence their movement. Instead of direct combat, progress depends on planning routes and triggering environmental mechanisms to eliminate targets efficiently across themed stages.
The structure builds difficulty through layered room design, where later stages require managing multiple rats and coordinating several steps in sequence. The Simpsons setting frames the action, but the focus stays on puzzle construction and controlled flow through each level.
Controls And Mechanics
- Navigate Krusty through confined puzzle rooms
- Manipulate environmental tools to redirect rat movement
- Construct or alter paths using interactive objects
- Use stage devices such as conveyors and traps to control routing
- Complete rooms by eliminating all rats through stage hazards
Version Notes
This version reflects the revised retail release distributed in USA and Europe under a unified build identifier, commonly labeled as Rev-1.
Release And Credits
- 1992 Sega Genesis release
- Developer: Audiogenic Software Ltd.
- Publisher: Acclaim Entertainment / Flying Edge
- Based on The Simpsons license