Overview and Gameplay
A warehouse worker named Stevedore takes on tightly designed storage puzzles where every move matters. The goal is to push crates onto marked floor targets across a series of Sokoban-style stages. Each level focuses on careful planning, since a single misplaced crate can block progress and force a restart or undo.
The experience builds around logical thinking rather than speed, with progressively complex layouts that require mapping routes through narrow warehouse corridors.
Controls And Mechanics
- Push crates one tile at a time into open space
- Crates cannot be pulled, only pushed
- Undo and restart options help recover from mistakes
- Progression is structured through puzzle completion across multiple stages
- Each warehouse layout increases spatial complexity and planning requirements
Version Notes
The North American release features a reduced puzzle set compared to the Japanese version, while maintaining the same core Sokoban-style mechanics and structure.
Release And Credits
- 1990
- NCS Corporation
- DreamWorks Games
- Sega Genesis