Overview and Gameplay
Captain Johnny McGibbits tackles three missions that combine detailed helicopter operations with timed infiltration of enemy bases. Each assignment begins with cockpit navigation, radio challenges, air combat, countermeasures, instrument monitoring, and a careful covert landing.
On foot, the view shifts overhead as McGibbits searches rooms, uses disguises and security cards, avoids mines, handles guards, and finds mission equipment. Objectives include neutralizing a nerve agent, rescuing Dr. Phineas Gump, and planting explosives in missile-control rooms. Four-letter passwords provide access to later missions.
Controls And Mechanics
- The directional pad controls flight attitude, with Up diving and Down climbing. Combined with A, it changes speed or spins the helicopter.
- B activates the highlighted cockpit function, including weapons, radio, chaff, flares, turbo, and whisper mode.
- On foot, the directional pad moves McGibbits and searches nearby objects. Select opens the inventory, while A or B uses the selected item.
- The game is single-player and emphasizes navigation, equipment management, strict timers, and demanding landing procedures.
Version Notes
The North American NES release is titled Infiltrator, but it adapts the computer sequel Infiltrator II rather than the original 1986 game.
Release And Credits
- Released: January 1990
- Developer: Chris Gray Enterprises / Gray Matter
- Publisher: Mindscape
- Source game: Infiltrator II, first released for DOS in 1987