Overview and Gameplay
Rotate and place line-shaped pieces across a 126-tile grid, joining their paths into closed loops that disappear for points. Unfinished structures remain on the board, so poor placements steadily reduce the available space.
Game A focuses on survival and high scores, with faster timers at higher levels. Game B adds level progression, score multipliers, and bonus rounds. Game C presents 50 memory-based puzzles in which missing pieces must be restored to complete a displayed loop, with passwords awarded during progression.
Controls And Mechanics
- Directions: Move the active piece around the grid.
- A: Rotate the piece clockwise around its marked center.
- B: Place the piece.
- Start: Pause or resume play.
- Special gopher pieces can remove unfinished networks and recover board space.
- Two-player Game A uses simultaneous competitive play on one board. Two-player Game B alternates turns while sharing a score and lives.
Release And Credits
- NES release: 1990
- NES conversion: B.I.T.S.
- Publisher: Mindscape
- Original design: Ian Upton
- Original platform: Atari ST