Overview and Gameplay
A trapped prince must escape a collapsing dungeon, defeat a usurping vizier, and rescue the princess before a strict one-hour timer runs out. Movement is precise and deliberate, with careful platforming across spikes, traps, and shifting floors shaping every step forward. Combat appears in tight duels where timing and spacing matter as much as offense.
The journey unfolds across interconnected dungeon levels filled with pressure plates, locked gates, and lethal drops. Progress depends on learning enemy patterns, mastering jumps, and managing health while racing against time.
Controls And Mechanics
- Movement relies on directional control for walking, running, crouching, and climbing ledges
- Jumping and stepping must be carefully timed to cross gaps and avoid traps
- Combat switches to sword duels when enemies are nearby, using attacks and defensive blocks
- Health is limited and decreases from damage, falls, and environmental hazards
- Levels are progressed sequentially with password continuation between stages
Release And Credits
- Release Year: 1992
- Developer: Motivetime Ltd.
- Publisher: Virgin Games
- Original Platform: Apple II