Overview and Gameplay
Sylvester pursues Tweety across seven cartoon episodes built around exploration, timing, and environmental puzzles. Instead of running straight to an exit, the player must keep the chase moving, reach Tweety’s changing positions, and corner him at the end of each stage. Locations include Granny’s house, a moving train, back alleys, laboratories, and a ship.
Large stages reward route finding. Sylvester can carry and stack objects to make platforms, operate switches, use hiding places, and follow the Tweety Scope or Sylvester Jr.’s directions. A timer, health, lives, continues, point bonuses, and a difficulty setting from 1% to 100% shape progression. Higher settings are required to access all stages.
Controls And Mechanics
- Movement: Walk, run, climb, sneak, and look around with the directional controls.
- Actions: Jump, scratch, throw or use selected props, move objects, activate switches, and open the Tweety Scope.
- Props: Items include an umbrella, boxing gloves, mallet, bone, fish, pogo stick, and shrink potion.
- Pickups: Tuna restores health, clocks add time, extra lives extend a run, and the superhero suit grants temporary invulnerability.
Release And Credits
- Release year: 1994
- Developer: Alexandria, Inc.
- Publisher: Time Warner Interactive
- Players: One player