Overview and Gameplay
Polterguy returns as a restless spirit, entering a sprawling mansion to force out its living occupants by turning ordinary household objects into sources of fear. Each room becomes a stage where timing and positioning matter, as the goal is to drive the family members into panic until they flee the house entirely. The experience combines exploration with environmental interaction, while an energy system steadily drains as the ghost remains in the physical world.
Progression moves through different sections of large houses, with brief underworld sequences used to restore energy when the ecto meter is depleted. Each household member reacts differently to scares, creating shifting patterns of movement and escalation as tension builds across rooms.
Controls And Mechanics
- Move through mansion rooms and explore connected areas
- Possess objects positioned within environments to trigger scare events
- Manage a draining ecto meter that limits time in the physical world
- Influence character behavior by repeated scares to clear rooms
- Enter underworld segments to recover energy when depleted
Release And Credits
- 1993 Sega Genesis release
- Developed by Electronic Arts
- Published by Electronic Arts