Overview and Gameplay
A high school becomes overrun by zombies, turning everyday hallways and classrooms into dangerous zones. The player moves through connected rooms, clearing threats and searching for items needed to progress deeper into the building while working toward an escape route.
Combat focuses on close encounters, with improvised weapons used against slow-moving enemies that steadily fill each space. Progress is driven by exploration, survival pressure, and unlocking blocked paths through collected items.
Controls And Mechanics
- Room-to-room navigation through a school layout
- Close-range combat using improvised weapons
- Item and key collection for progression
- Gradually increasing enemy pressure in confined spaces
- Single-player survival-focused structure
Version Notes
This release is an unreleased prototype build for the Sega Genesis, representing an in-development version of the game with arcade-style survival structure and simplified presentation.
Release And Credits
- Developer: Electronic Arts
- Platform: Sega Genesis
- Release Year: 1993
- Title: Zombie High (Prototype)