Overview and Gameplay
In a near-future war against a cyborg army, a wounded police officer is rebuilt with mechanical arms and sent into combat as Shatterhand. The mission is to dismantle Metal Command across branching stages filled with soldiers, traps, and bosses.
Combat focuses on close-range punching, breaking objects, and clearing screens of enemies while collecting currency and power items. Special letter-based pickups allow the creation of floating support units that add ranged attacks and transformation-based boosts.
Controls And Mechanics
- Movement through side-scrolling stages with jumping and crouching
- Close-range punching as primary attack and environmental tool
- Collectible items form rotating support robots that add firepower
- Currency spent on upgrades and recovery between encounters
- Stage progression includes multiple selectable routes after early mission
- No cooperative play; designed as single-player progression
Version Notes
The Western release replaces the original Tokkyuu Shirei Solbrain setting with a new storyline, altered visuals, and redesigned thematic elements such as currency presentation and stage composition.
Release And Credits
- 1991
- Natsume Co., Ltd.
- Jaleco Entertainment
- Original platform: NES
- Alternate title: Tokkyuu Shirei Solbrain