Overview and Gameplay
Battlefields unfold on a grid as a party of fantasy warriors advances through mission-based scenarios. The focus is on turn-based positioning, unit survival, and tactical encounters that shift into animated combat sequences when units engage.
Progression centers on building a party, managing unit placement, and clearing maps with increasing strategic pressure across the campaign.
Controls And Mechanics
- Grid-based movement and turn selection for units
- Combat triggers when units enter attack range
- Battle animations resolve attacks and counters
- Units gain experience and improve over time
- Map interactions may yield items or recruitable allies
Version Notes
This release is based on the Japanese Super Famicom version with an English fan translation applied to in-game text, while gameplay remains unchanged from the original.
Release And Credits
- Release Year: 1995
- Developer: Zener Works
- Publisher: Tokuma Shoten Intermedia
- Platform: Super Famicom
- Alternate Title: Little Master: Jewels of the Rainbow