Overview and Gameplay
Across distant eras and unrelated heroes, separate stories unfold that eventually converge into a single hidden thread shaping humanity’s fate. Each chapter presents a self-contained scenario with its own tone, rules, and style of role-playing progression.
The structure shifts between prehistoric survival, feudal intrigue, sci-fi conflict, and modern martial arts tournaments, each introducing different mechanics rather than following a single uniform system. Tactical positioning on grid-based battlefields determines outcomes in turn-based encounters.
Controls And Mechanics
- Turn-based tactical combat on grid maps with movement and range-based attacks
- Each scenario features unique mechanics and progression systems
- Emphasis on positioning, timing, and environmental interaction during battles
- Chapter-based structure with independent protagonists and story arcs
- Single-player experience with no multiplayer support
Version Notes
This release is based on the original Super Famicom version of Live A Live with an applied English fan translation patch by AGTP, making the full game playable in English while preserving the original SNES structure.
Release And Credits
- 1994
- Square
- Super Nintendo Entertainment System
- Also known as ライブ・ア・ライブ (Japan)