Overview and Gameplay
Bill Laimbeer becomes commissioner in 2030, fires the referees, removes personal fouls, and turns basketball into an armored arena sport.
This SNES game is a top-down futuristic basketball title with tackles, weapons, mines, cash pickups, and power-ups on the court. Single games support player versus computer or player versus player, while league mode adds team management, player ratings, trades, standings, promotion, relegation, and battery-backed saves.
Controls And Mechanics
- The main match action changes by situation: shoot, pass, block, jump, or tackle.
- Baskets score two points, or three from beyond the three-point line.
- There is a 30-second shot clock after gaining possession.
- Players can collect coins and power-ups during play while avoiding mines and other hazards.
- Two-player mode is competitive head-to-head basketball, not co-op.
Release And Credits
- US SNES release year: 1991.
- Developer: Hudson Soft.
- Publisher: Hudson Soft.
- Adapted from the earlier Future Basketball concept with Bill Laimbeer branding and a revised 2030 setting.