Overview and Gameplay
A dreamlike palace filled with living dolls turns each room into a shifting grid where survival depends on manipulating the floor itself. The goal is to clear each room by defeating dolls through careful movement and panel shifting, advancing through a series of themed houses before reaching the final palace. Each stage presents a self-contained puzzle arena where positioning and timing determine how enemies are pushed into hazards and removed from play.
Progression moves through multiple doll houses, each introducing different enemy behaviors and room layouts. The core loop revolves around entering a room, controlling space by flipping or sliding floor panels, and clearing all enemies to unlock the next area.
Controls And Mechanics
- Move through a single-screen grid-based room
- Trigger panel shifts to alter the floor layout and affect enemy positioning
- Defeat enemies by forcing them into collisions or unstable positions using panel changes
- Some panels introduce special effects such as bonuses, hazards, or movement changes
- Two player mode allows simultaneous play where both players share the same rooms and objectives
Version Notes
The Western release presents a localized version of the original Japanese Famicom game Quinty, with adjusted story presentation and naming. The core gameplay structure and room-based progression remain consistent across regions.
Release And Credits
- 1990
- Game Freak
- Hudson Soft USA
- Nintendo Entertainment System
- Original title: Quinty