Overview and Gameplay
A new threat reaches Crystal Tokyo after Sailor Moon S, pulling the Sailor Guardians into a turn-based RPG story with Apsu, the Oppositio Senshi, and revived enemies from earlier arcs.
This Super Famicom game is a top-down RPG with towns, dungeons, random battles, equipment, items, party formation, and five story chapters. Battles use physical attacks, character techniques, team-based Link Techniques, Formation Techniques, items, defense, and escape commands.
Controls And Mechanics
- Explore from a top-down view, talk to characters, open chests, shop, and save near Luna-P.
- Up to five Sailor Guardians can fight in the active party during battles.
- Special Techniques use EP, while Link and Triple Techniques combine compatible characters.
- Accessories adjust character stats, and status effects require specific cures.
- The game is single-player only and uses battery-backed saving.
Version Notes
- This version is an English fan translation based on the Japanese Super Famicom release.
- The base game was officially released only in Japan.
Release And Credits
- Japanese Super Famicom release year: 1995.
- Developer: Angel.
- Publisher: Angel.
- Original Super Famicom RPG, not a port from another platform.