Overview and Gameplay
A four-member party enters a vast underground labyrinth ruled by serpents, where survival depends on careful mapping, resource management, and tactical spell use. The adventure unfolds across a multi-level dungeon built on grid-based movement, with constant threats from roaming enemies and hidden traps.
Players control a party composed of different character classes, including warriors, thieves, and magicians, each contributing unique abilities for combat and exploration. Progression comes through experience, gold for equipment upgrades, and discovering key items needed to descend deeper into the dungeon.
Controls And Mechanics
- Grid-based movement through dungeon corridors with directional turning and forward/back navigation
- Turn-based battles against groups of enemies with options for attacking, casting spells, or retreating
- Targeted combat system allowing focused strikes on different enemy areas such as head, body, or legs
- Spellcasting system for healing, offense, protection, and utility during exploration and combat
- Party-based cooperation where multiple players can control members of the group in shared dungeon progression
Version Notes
- North American NES release published under the Swords and Serpents title
Release And Credits
- 1990
- Developer: Interplay Productions
- Publisher: Acclaim Entertainment
- Platform: Nintendo Entertainment System