Overview and Gameplay
Disney’s Kim Possible 3: Team Possible follows Kim, Ron, and Rufus as they recover a stolen family photo album. Missions span three episode worlds filled with enemies, hazards, switches, collectibles, training rooms, and boss encounters.
Kim uses martial arts and acrobatic moves, while Ron reaches different routes through gadgets and Rufus. New abilities unlock during the story, including wall bounces, long jumps, the Monkey Combo, and character-specific equipment. Save pods record progress, show the mission map, and allow travel between completed areas.
Controls And Mechanics
The directional pad moves or crouches. A jumps, B attacks, L selects or activates a default gadget, R uses the chosen gadget, Start pauses, and Select switches between Kim and Ron in solo play.
Kim can use a grappling hook, sonic mines, a hologram, and a boomerang comb. Ron uses Rufus, rocket shoes, a life-raft shield, and hot sauce. MedKits restore health, while every 500 Global Justice Energy Orbs permanently expands the life meter. Collecting three special items in a level unlocks a minigame.
Two-player Link Cable mode lets one player control Kim and the other control Ron simultaneously through the story stages.
Version Notes
This bilingual release includes English and French text.
Release And Credits
- Release year: 2005
- Developer: Artificial Mind and Movement
- Publisher: Buena Vista Interactive
- Original platform: Game Boy Advance